I’m Sylvie, a designer based in Seattle, WA. I specialize in content and user experience; working on playable content for any project. I bring a valuable confidence working cross-discipline, having come from both a programming and an artistic background.
On every project, I challenge myself to make my team’s work shine. Whether that means polishing mechanics to a mirror finish or bringing responsive interfaces to life, my commitment to quality is evident at every step of the process.


User Experience
I make sure that every player, regardless of circumstance, is engaged in play.
Gameplay Design
Character Controls
Accessibility Audits
UI Wireframes

Content Design
From pre-production to polish, I make playable sequences that bring players back for more.
Level Block-outs
Quests and Encounters
Set Design
Mechanics

Technical Work
My rapid prototyping and tools experience makes life easier for the whole team.
Rapid Prototyping
Enemy Behaviors
Scripted Sequences
Tools Design
“Sylvie has been an absolute pleasure to work with on past and current projects, and I’m excited to work with them again on future projects. They keep other disciplines in mind when creating documentation, pitching ideas, delegating tasks, and assisting with leadership tasks by considering how each feature would affect those disciplines and what would be needed from them. Despite a bit of a rocky onboarding onto Stardust in Retrograde, they have gone above and beyond to support me as an artist in a design lead role and strive for the success of not only the design team, but the entire team and the project.”
– Keegan Logan, Stardust Sailors creative lead